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Abstract Class: AbstractPickupWidgetManager

Shared plumbing for every carrier map: loading the script and stylesheet exactly once, skipping cleanly during server rendering, and tearing everything down on unmount.

Subclasses implement only what differs between carriers — how the mount element is created and how the carrier reports the picked point.

Framework-agnostic (DOM APIs only), so the same adapters work in React, Vue, Svelte or a plain script tag.

Extended by

Implements

Constructors

Constructor

new AbstractPickupWidgetManager(options): AbstractPickupWidgetManager

Parameters

options

PickupWidgetMountOptions

Returns

AbstractPickupWidgetManager

Properties

container

protected container: HTMLElement | null = null


descriptor

protected readonly descriptor: PickupWidgetDescriptor


element

protected element: HTMLElement | null = null


onSelect

protected readonly onSelect: (point) => void

Parameters

point

PickupPointSelection

Returns

void


token

protected readonly token: string

Methods

afterAssetsLoaded()

protected afterAssetsLoaded(_assets): void

The carrier's assets are in the document and the mount element is already in place.

Nothing to do by default: a widget that is a custom element is picked up by the browser itself, whenever the script defines it. A carrier that builds its maps in a one-off scan overrides this — and may throw, because a map that cannot be built has to be visible to the storefront as a failure rather than as a silently empty frame.

Parameters

_assets

PickupWidgetAssetsState

Returns

void


applyDescriptorAttributes()

protected applyDescriptorAttributes(element): void

Apply the descriptor's attributes to a freshly created element.

Parameters

element

HTMLElement

Returns

void


createElement()

abstract protected createElement(): HTMLElement

Create the element the carrier's script turns into a map, with its attributes already set.

Attributes MUST be in place before the element enters the document: a custom element reads its configuration once, when it is connected, and a token set afterwards is ignored. That failure is invisible on the first open (the script is still loading, so the upgrade happens after the attribute lands) and appears only on the second — which is why it belongs here rather than in every storefront that renders a map.

Returns

HTMLElement


destroy()

destroy(): void

Remove the widget and release everything it registered. Safe to call more than once.

Returns

void

Implementation of

PickupWidgetManager.destroy


mount()

mount(container): Promise<void>

Mount the widget: the element enters the document FIRST, the carrier's assets follow.

That order is the whole difference between a map and an empty frame. A carrier whose widget is a plain element scans the document ONCE, when its script finishes loading, and never looks again — so an element inserted after that scan is never turned into a map, and nothing reports a failure. Waiting for the script before inserting made that the normal case; the custom-element carrier survived it only because a browser upgrades elements whenever they are defined, whenever that happens to be. Inserting first is correct for both.

A failure removes the element again. An empty box left in the checkout reads as a map that is still loading, and the storefront needs the rejection to fall back to point search.

Parameters

container

HTMLElement

Returns

Promise<void>

Implementation of

PickupWidgetManager.mount


subscribe()

abstract protected subscribe(): void

Start listening for the buyer's choice.

Returns

void


unsubscribe()

abstract protected unsubscribe(): void

Stop listening and release anything registered globally.

Returns

void